Games

General / 04 January 2018


Ne:on

10 weeks halftime game project

5 Programmers |3 Artists |3 Technical Artists | 2 Level Designers


Responsibilities: Enemy character, Player hands, various enviroment assets (highpoly, retopo and texturing). Menus and UI (done in Substance Designer). Skybox built with shaders in UE4, rendered to cubemap.

The enemy character, From the concept by Hans Hini Häggmark (hini.artstation.com), also thanks to Rasmus Björk for the rig used in this render (rasmusbjork.com).

All menu sprites share the same style and effects through substance designer, this made iteration super fast for the 100+ button and icon sprites in the game.

I also used substance to create animated sprites for the screens in game:

Tikmin

10 weeks halftime game project

5 Programmers |3 Artists |3 Technical Artists | 2 Level Designers


Responsibilities: Characters & various enviroment assets; highpoly, retopo and texturing. Concepts, Menu art and story art.

Neverspace

10 weeks halftime game project

5 Programmers |3 Artists |3 Technical Artists | 2 Level Designers

Responsibilities: Skybox; Handpainted in ZBrush then baked to cubemap in Substance Designer and created mipmaps in Lys, asteroid modelling and texturing, enemy ship high poly and texturing.


Asteroids, skybox & cubemap, and enemy ship:


Lazercat

8 weeks halftime game project

5 Programmers |3 Artists | 2 Level Designers


Responsibilities: This game required a large amount of enemies, to overcome the graphical workload I came up with a 2D Silhuette to animated 3D to 2D sprite pipeline in maya with shaderFX shaders to get a consistent look. I also created the bullet sprites, particle effects and SFX .