Pursuer Fanart

This is my interpretation of the dark souls 2 boss, based on the available concepts and the in-game character. I experimented with material layers and tiling textures mixed with dirt masks to get a very high level of detail without huge textures. Rendered in UE4.

Hammered steel textures made in Substance Designer

Hammered steel textures made in Substance Designer

Chainmail textures made in Substance Designer

Chainmail textures made in Substance Designer

Cloth textures made in Substance Designer

Cloth textures made in Substance Designer

Smoke from animated sprite made in Substance Designer

Smoke from animated sprite made in Substance Designer