Pursuer Fanart

This is my interpretation of the dark souls 2 boss, based on the available concepts and the in-game character. I experimented with material layers and tiling textures mixed with dirt masks to get a very high level of detail without huge textures. Rendered in UE4.

Anton petersson front4 3
Anton petersson zoom1 1
Anton petersson wires
Anton petersson steel

Hammered steel textures made in Substance Designer

Anton petersson chainmail

Chainmail textures made in Substance Designer

Anton petersson wool

Cloth textures made in Substance Designer

Anton petersson pursuer smoke

Smoke from animated sprite made in Substance Designer