Soldier

I worked on this character for 5 weeks halftime, High poly in Zbrush, retopo and UVs in 3D-Coat and Maya, textured using Substance Designer and Painter, then rendered in Unreal Engine 4. Eye shader from Epic Games' realistic rendering demos.

Anton petersson fronz
Anton petersson front
Anton petersson side2
Anton petersson clays
Anton petersson wires

40739 tris

Anton petersson textures

2048x2048 textures