Infiltrator

I worked on this character for 5 weeks halftime, High poly in Zbrush, retopo and UVs in 3D-Coat and Maya, textured using Substance Designer and Painter, then rendered in Unreal Engine 4. Eye shader and textures from Epic Games demos,

I read Neuromancer and became very inspired to make a character based on a similiar cyberpunk theme. My idea is a rebel using a brain-computer interface to directly hack a server room belonging to the Corporatocracy.

Anton petersson highresscreenshot00011
Anton petersson front
Anton petersson highresscreenshot00012
Anton petersson clays
Anton petersson wires

40873 tris

Anton petersson textures

4096x4096 skin texture, 2 2048x2048 textures for the body.

Anton petersson concept

Concept